call of duty 2 файлы

Изменения в версии 4.6

Уменьшен разброс у томсонов, и другие исправления

Мод изменяет характеристики всего оружия, отключено зуммирование. Увеличена точность, уменьшен разброс пуль, уменьшена отдача. ППШ точнее MP 40 и.т.д.

Требуется версия игры Call of duty 1.01 а также установленный мод Back2Fronts, который добавляет кучу нового оружия и карт. (Модификация Back2Fronts имеет один баг, первая миссия не проходится, поэтому нужно скачать сохранки отдельно)

Извлечь скаченный архив в папку куда установлен мод Back2Fronts. К примеру в подпапку D:GamesCall of Duty 2main и подтвердить замену.

Перед тем как скачать файл, ознакомьтесь, пожалуйста, с нашими условиями:

1. Все файлы, расположенные на сервере www.stopgame.ru проверены на отсутствие вирусов, иные файлы, ссылки на которые расположены у нас, рекомендательно просим проверять антивирусными программами.

2. Все файлы мы предоставляем согласно схеме «AS IS» («Как есть»), т.е. за все возможные последствия после их применения мы ответственности не несем.

3. Перед применением файла внимательно изучите инструкцию, прилагаемую в самой программе, внутри архива либо на нашем сайте. Всегда изучайте файлы типа *.txt, *.nfo и прочие, в которых указаны необходимые рекомендации по использованию файлов.

4. Всегда сверяйте версию вашей игры с версией, для которой писался скачиваемый файл.

Если вы согласны с нашими условиями, то нажмите на ссылку:

пароль на архив — stopgameru

(данная ссылка будет рабочей в течении 24-х часов,
для получения новой — обновите эту страницу)

Патч 1.3 для Call of Duty 2 вносит в игру следующие изменения:

MULTIPLAYER FIXES
-Raised the gamestate from 16k to 128k
-Added loading bars to maps mp_harbor and mp_rhine
-Addressed the PB GUID issue where players were not being assigned PB GUID’s of exactly 32 characters.

mp_rhine map changes:
-Fixed player getting on top of broken wall and seeing through second story of bombed out building.

mp_harbor map changes:
-Reduced overall fog density
-Fixed missing water texture
-Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map.
-Fixed player not being able to shoot through lower portion of railing found on east edge of map.
-Fixed a partially floating crate and a couple holes in sandbags.

NOTE — When benchmarking Call of Duty 2 using «timedemo «, the first few frames are
artificially slow. You will get more accurate results by using a spreadsheet program to
process the values in «main/demos/timedemo__mode_.csv».
The first column is the frame number, and the second column is the number of
milliseconds spent in that frame. Just ignore the first ten or so rows.
The average framerate is 1000 divided by the average of the remaining rows.

CoD2 MP 1.3 build win-x86 May 1 2006
—— FS_Startup ——
Current language: english
Current search path:
C:Program Files1CActivisionCall of Duty 2mainiw_15.iwd (85 files)
C:Program Files1CActivisionCall of Duty 2mainiw_14.iwd (4038 files)
C:Program Files1CActivisionCall of Duty 2mainiw_13.iwd (22624 files)
C:Program Files1CActivisionCall of Duty 2mainiw_12.iwd (1016 files)
C:Program Files1CActivisionCall of Duty 2mainiw_11.iwd (1462 files)
C:Program Files1CActivisionCall of Duty 2mainiw_10.iwd (1936 files)
C:Program Files1CActivisionCall of Duty 2mainiw_09.iwd (2142 files)
C:Program Files1CActivisionCall of Duty 2mainiw_08.iwd (2723 files)
C:Program Files1CActivisionCall of Duty 2mainiw_07.iwd (3384 files)
C:Program Files1CActivisionCall of Duty 2mainiw_06.iwd (990 files)
C:Program Files1CActivisionCall of Duty 2mainiw_05.iwd (928 files)
C:Program Files1CActivisionCall of Duty 2mainiw_04.iwd (698 files)
C:Program Files1CActivisionCall of Duty 2mainiw_03.iwd (26 files)
C:Program Files1CActivisionCall of Duty 2mainiw_02.iwd (40 files)
C:Program Files1CActivisionCall of Duty 2mainiw_01.iwd (16 files)
C:Program Files1CActivisionCall of Duty 2mainiw_00.iwd (102 files)
C:Program Files1CActivisionCall of Duty 2/main
C:Program Files1CActivisionCall of Duty 2/raw
C:Program Files1CActivisionCall of Duty 2/raw_shared
C:Program Files1CActivisionCall of Duty 2/devraw
C:Program Files1CActivisionCall of Duty 2/devraw_shared

File Handles:
———————-
83155 files in iwd files
execing default_mp.cfg
couldn’t exec language.cfg
execing players/Cania/config_mp.cfg
Measured CPU speed is 2.80 GHz
System memory is 1023 MB (capped at 1 GB)
Video card is «NVIDIA GeForce FX 5200»
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: comp
IP: 78.102.241.70
—— Initializing Renderer —-
——————————-
—— Client Initialization ——
—— Client Initialization Complete ——
—— R_Init ——
Getting Direct3D 9 interface.
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn’t support separate alpha blend, glow will be disabled.
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device.
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets.
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache.
Initializing dynamic buffers.
Initializing particle cloud buffer.
Creating Direct3D queries.
Setting initial state.
DirectX reports 64 MB of video memory and 73 MB of available texture memory.
Using video memory size to cap used texture memory at 48 MB.
Texture detail is set automatically for DirectX 7.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/shadowcookieoverlay.techset’
WARNING: Could not find material ‘shadowcookieoverlay’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/shadowcookieblur.techset’
WARNING: Could not find material ‘shadowcookieblur’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/passthru_vertalpha.techset’
WARNING: Could not find material ‘feedbackblend’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/passthru_alpha.techset’
WARNING: Could not find material ‘feedbackreplace’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/glow_setup.techset’
WARNING: Could not find material ‘glow_setup’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/glow_apply_bloom.techset’
WARNING: Could not find material ‘glow_apply_bloom’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/glow_apply_sky_bleed.techset’
WARNING: Could not find material ‘glow_apply_sky_bleed’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_1.techset’
WARNING: Could not find material ‘filter_symmetric_1’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_2.techset’
WARNING: Could not find material ‘filter_symmetric_2’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_3.techset’
WARNING: Could not find material ‘filter_symmetric_3’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_4.techset’
WARNING: Could not find material ‘filter_symmetric_4’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_5.techset’
WARNING: Could not find material ‘filter_symmetric_5’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_6.techset’
WARNING: Could not find material ‘filter_symmetric_6’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_7.techset’
WARNING: Could not find material ‘filter_symmetric_7’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_8.techset’
WARNING: Could not find material ‘filter_symmetric_8’
ERROR: Couldn’t find font ‘fonts/russian/consoleFont’
Error during initialization:
R_RegisterFont: Error while reading font ‘fonts/russian/consoleFont’

Вот такая ошибка по устаовление патча. чё делать?

CoD2 MP 1.3 build win-x86 May 1 2006
—— FS_Startup ——
Current language: english
Current search path:
C:Program Files1CActivisionCall of Duty 2mainiw_15.iwd (85 files)
C:Program Files1CActivisionCall of Duty 2mainiw_14.iwd (4038 files)
C:Program Files1CActivisionCall of Duty 2mainiw_13.iwd (22624 files)
C:Program Files1CActivisionCall of Duty 2mainiw_12.iwd (1016 files)
C:Program Files1CActivisionCall of Duty 2mainiw_11.iwd (1462 files)
C:Program Files1CActivisionCall of Duty 2mainiw_10.iwd (1936 files)
C:Program Files1CActivisionCall of Duty 2mainiw_09.iwd (2142 files)
C:Program Files1CActivisionCall of Duty 2mainiw_08.iwd (2723 files)
C:Program Files1CActivisionCall of Duty 2mainiw_07.iwd (3384 files)
C:Program Files1CActivisionCall of Duty 2mainiw_06.iwd (990 files)
C:Program Files1CActivisionCall of Duty 2mainiw_05.iwd (928 files)
C:Program Files1CActivisionCall of Duty 2mainiw_04.iwd (698 files)
C:Program Files1CActivisionCall of Duty 2mainiw_03.iwd (26 files)
C:Program Files1CActivisionCall of Duty 2mainiw_02.iwd (40 files)
C:Program Files1CActivisionCall of Duty 2mainiw_01.iwd (16 files)
C:Program Files1CActivisionCall of Duty 2mainiw_00.iwd (102 files)
C:Program Files1CActivisionCall of Duty 2/main
C:Program Files1CActivisionCall of Duty 2/raw
C:Program Files1CActivisionCall of Duty 2/raw_shared
C:Program Files1CActivisionCall of Duty 2/devraw
C:Program Files1CActivisionCall of Duty 2/devraw_shared

File Handles:
———————-
83155 files in iwd files
execing default_mp.cfg
couldn’t exec language.cfg
execing players/Cania/config_mp.cfg
Measured CPU speed is 2.80 GHz
System memory is 1023 MB (capped at 1 GB)
Video card is «NVIDIA GeForce FX 5200»
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: comp
IP: 78.102.241.70
—— Initializing Renderer —-
——————————-
—— Client Initialization ——
—— Client Initialization Complete ——
—— R_Init ——
Getting Direct3D 9 interface.
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn’t support separate alpha blend, glow will be disabled.
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device.
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets.
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache.
Initializing dynamic buffers.
Initializing particle cloud buffer.
Creating Direct3D queries.
Setting initial state.
DirectX reports 64 MB of video memory and 73 MB of available texture memory.
Using video memory size to cap used texture memory at 48 MB.
Texture detail is set automatically for DirectX 7.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/shadowcookieoverlay.techset’
WARNING: Could not find material ‘shadowcookieoverlay’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/shadowcookieblur.techset’
WARNING: Could not find material ‘shadowcookieblur’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/passthru_vertalpha.techset’
WARNING: Could not find material ‘feedbackblend’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/passthru_alpha.techset’
WARNING: Could not find material ‘feedbackreplace’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/glow_setup.techset’
WARNING: Could not find material ‘glow_setup’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/glow_apply_bloom.techset’
WARNING: Could not find material ‘glow_apply_bloom’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/glow_apply_sky_bleed.techset’
WARNING: Could not find material ‘glow_apply_sky_bleed’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_1.techset’
WARNING: Could not find material ‘filter_symmetric_1’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_2.techset’
WARNING: Could not find material ‘filter_symmetric_2’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_3.techset’
WARNING: Could not find material ‘filter_symmetric_3’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_4.techset’
WARNING: Could not find material ‘filter_symmetric_4’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_5.techset’
WARNING: Could not find material ‘filter_symmetric_5’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_6.techset’
WARNING: Could not find material ‘filter_symmetric_6’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_7.techset’
WARNING: Could not find material ‘filter_symmetric_7’
ERROR: Couldn’t open techniqueSet ‘materials_dx7/techniquesets/filter_symmetric_8.techset’
WARNING: Could not find material ‘filter_symmetric_8’
ERROR: Couldn’t find font ‘fonts/russian/consoleFont’
Error during initialization:
R_RegisterFont: Error while reading font ‘fonts/russian/consoleFont’

Вот такая ошибка по устаовление патча. чё делать?

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